Love how we had fancy glass transparency effects calculated in software (see also - enlightenment ) then shit got slow, and now we're back transparency stuff working again but instead of hand optimized assembly we're throwing a giant ass GPU at the problem.
Though I do have to admit they maybe the resolution increases are to blame for part of that, alpha blending 800x600 is easier than alpha blending a 4k ultra wide with HDR at 120hz...
That's always the excuse for sloppy programming: "Things are bigger now". The truth is: CPU and RAM progressed at a speed not just a bit but much faster than real estate (pixels) growth and refresh rate.
Anyways... IceWM used to be my window manager of choice but since many years now I'm a happy camper with The Awesome WM (a tiling WM, but it can of course also be used in floating mode: one of my virtual desktop is always in "floating" mode).
Though I do have to admit they maybe the resolution increases are to blame for part of that, alpha blending 800x600 is easier than alpha blending a 4k ultra wide with HDR at 120hz...
Anyways... IceWM used to be my window manager of choice but since many years now I'm a happy camper with The Awesome WM (a tiling WM, but it can of course also be used in floating mode: one of my virtual desktop is always in "floating" mode).