> “If we use art that looks nearly complete, then people would think that that’s going to be the final art. It has to look like shit. It’s important that it looks like shit.”
This is actually really good productivity advice. Intentionally circumvent problems you are not ready for, but make it impossible not to circle back on them later.
This ties back into the classic "premature optimization is the root of all evil" advice. A lot of projects get bogged down because you have to impress middlemen who can't see the vision. Before you know it you're selling them drapes for windows that haven't even been built yet.
Side tangent: I will DIE on the hill that UI design was peak when Balsamiq was still the most popular wireframing tool. Sketch and the Figma came along and sold design teams a world of endless pedantic arguments about the right hues for buttons.
This is actually really good productivity advice. Intentionally circumvent problems you are not ready for, but make it impossible not to circle back on them later.
This ties back into the classic "premature optimization is the root of all evil" advice. A lot of projects get bogged down because you have to impress middlemen who can't see the vision. Before you know it you're selling them drapes for windows that haven't even been built yet.
Side tangent: I will DIE on the hill that UI design was peak when Balsamiq was still the most popular wireframing tool. Sketch and the Figma came along and sold design teams a world of endless pedantic arguments about the right hues for buttons.